We are ignoring the debug nodes, so the
debug_groups string chunk is unused.
gsk_ngl_command_binds_init (&self->batch_binds, 1024);
gsk_ngl_command_uniforms_init (&self->batch_uniforms, 2048);
- self->debug_groups = g_string_chunk_new (4096);
-
gsk_ngl_buffer_init (&self->vertices, GL_ARRAY_BUFFER, sizeof (GskNglDrawVertex));
}
}
}
- g_string_chunk_clear (self->debug_groups);
-
self->batches.len = 0;
self->batch_binds.len = 0;
self->batch_uniforms.len = 0;
*/
GskNglCommandUniforms batch_uniforms;
- /* String storage for debug groups */
- GStringChunk *debug_groups;
-
/* Discovered max texture size when loading the command queue so that we
* can either scale down or slice textures to fit within this size. Assumed
* to be both height and width.